![]() ![]() The new biome descriptions said that aliens will act differently depending on the climate, but I didn’t notice a huge variation. Still, fighting against reskinned versions of the aliens we’ve all grown to love (and hate) is also a nice change of pace. ![]() ![]() As such, they are probably the least replay-value-adding aspect of the expansion. The new primordial and arctic biomes are a nice addition to the mix, but the novelty of new biomes isn’t going to stick past your first games on them. Rising Tide doesn’t alter Beyond Earth’s usual flow all that much you’re still setting down on a hostile world teeming with aliens. Now that the Rising Tide expansion is out, there’s really only one question it needs to answer: does it finally feel like its own game? The answer, I think, is a hesitant “yes”. But on the other hand, it’s clear that people were expecting more out of Beyond Earth. On the one hand, that speaks well of the modding community, and mod support, of Civ 5 that such a claim could be made so casually. The big criticism of Beyond Earth when it came out was that is felt like a Civilization V mod. ![]()
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